Quake Style - Quake 2 Tutorials
Tech Power Up Mayhem - Part 1
Introduction and legal shit :)
Introduction:
These tutorials deal with a request we received - adding Runes to Quake 2. If you remember the old Artifact Quake (anyone playing Q1 may get it at http://www.singe.telefragged.com) then you know what I'm talking about: Going overboard with usable items which add to your weapons, give you special abilities or simply do weird things to your enemies. While for some those are "too much", for many others those are what makes it all even better. Once accustomed to "Rune Quake", you'll find it's more fun than a barrel full of [...] (insert whatever is fun to you here). I have coded more than two dozens of runes/tech power ups of the last months and play that stuff on our LAN everyday. So in this series of tuts I'd like to take a look at a handful. You'll see that I used (as was requested as well) a couple of tutorials already available on the net and only had to modify stuff in some cases.
General Credits:
Honest request: don't skip these lines and other credits within these tuts, they only take your time for a few moments. I started toying around with Quake 2 only half a year ago. Needless to say, I had some problems - and then some more. While I knew how a basic line of code looks from doing VB/VBA stuff at work, I needed the helping hand of the community. And it's a great community, actually. I may give credit to some folks at particular places, but in general my very own mod (out of which I take these tuts) would not have been possible without these great guys:
Skid (best known from the unfortunate Generations mod, he's not only excellent at C coding but also a real pal you can call up three times a week at 2:30AM in the morning - which I frequently did *g*. He was always there to help me out and on several occasions saved our LAN parties with "last minute solutions". Clap yo hands, folks, he's a fantastic guy. Take a bow, pallie!)
Maj.Bitch (I'm pretty sure no credits page is complete without him. Wether he answers a question personally or indirectly through his many tutorials - the Major is always there!)
FuzzySteve (of Skunkworks! He may have forgotten that he answered some of my questions, but I have not forgotten him!)
PsYkoTYK, Willi, (nobody) (always there to help on the QDevels board or any other place you may catch 'em)
Paolo "Nusco" Perrota (helping me to find a way into the Holy Wars mod which I viciously abused for my "rune mania")
The Unknown Coder (If you don't find yourself above or in my tutorial-specific credits, I'm terribly sorry - you know who you are. Each Friday I bring out a toast to you in my favorite cocktail bar and my girl puts fresh flowers on your grave every month *g*)
Legal stuff
1) You may use these tutorials whichever way you want and modify to your heart's content. You don't need to ask for any permission, these are here for just that purpose. The only thing we ask is: don't re-publish them: If you want notify someone of 'em, use a link to this page.
2) I have cleaned up my source re the use of sounds and models to use only stuff which actually is from Quake2 or use is granted by the people who made it. Some of that stuff is half a year old and I'm not perfectly sure from where I got it: So in case anything still is there that my infring any reader's copyright, let me know and I'll remove it.
Ok, you're through - you may go on to the basic stuff now. Nick back to the tutorials page and have a look at the next tutorial in the sequence.
-- Important: If you do use something from QuakeStyle in your mod, please give us credit.
Our code is copyrighted, but we give permission to everyone to use it in any way they see fit, as long as we are recognized.